A self-similarity traffic analysis of an internet-based multiplayer online game.
John C. McEachen IIPublished in: NETGAMES (2004)
Keyphrases
- online game
- traffic analysis
- network security
- network traffic
- educational games
- online gaming
- game based learning
- computer games
- multi player
- distance learning
- virtual communities
- traffic data
- internet traffic
- intrusion detection
- role playing game
- game playing
- machine learning
- knowledge management
- multimedia
- information systems