The unbound network of product and service interaction of the MMOG industry: with a case study of China.
Patrik StrömMirko ErnkvistPublished in: DiGRA Conference (2007)
Keyphrases
- application level
- network resources
- case study
- network model
- service providers
- network services
- human computer interaction
- network structure
- access points
- life cycle
- network traffic
- product information
- community structure
- peer to peer
- service quality
- economic development
- market share
- individual user
- network infrastructure
- customer satisfaction
- competitive market
- service requests
- transport network
- high tech
- online game
- product development
- service discovery
- communication networks
- service oriented
- computer networks
- steady state
- e government