How an Undergraduate Group of Design Students Solved Wiring Errors during the Prototyping of an Interactive Artifact.
Andrea AlessandriniPublished in: ECCE (2022)
Keyphrases
- engineering students
- undergraduate students
- interaction design
- highly interactive
- engineering courses
- chemical engineering
- building blocks
- rapid prototyping
- case study
- learning environment
- technology mediated
- design process
- semester long
- high school
- computer science students
- learning process
- electrical engineering
- user interface
- computer science curriculum
- e learning
- immersive environments
- interactive learning environments
- learning activities
- engineering education
- programming course
- learning experience
- design tools