Pupils' Opinions on an Educational Virtual Reality Game in Terms of Flow Experience.
Emrah AkmanRecep CakirPublished in: iJET (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- collaborative virtual environments
- serious games
- augmented reality
- computer graphics
- role play
- educational games
- learning games
- digital games
- virtual humans
- interactive virtual
- virtual space
- three dimensional
- game based learning
- virtual reality technology
- computer animation
- photorealistic
- multi sensory
- high school
- video games
- elementary school
- image processing
- virtual museum
- computer interface
- secondary education
- game playing
- facilitate learning
- mobile games
- real time
- distance education
- computer games
- learning process
- multimedia
- e learning
- data mining