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A Study on Framework Development and Augmented Reality Technological Factors Consumers' Evaluation for Cultural and Creative Products.
Yu-Ju Lin
Published in:
HCI (49) (2020)
Keyphrases
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augmented reality
mixed reality
virtual reality
design process
real objects
real environment
three dimensional
user interface
software engineering
computer graphics
multi user
real scenes
markerless
face to face collaborative learning