eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship.
Eulerson RodriguesErnesto FilgueirasPublished in: HCI (21) (2020)
Keyphrases
- video games
- game play
- learning experience
- educational games
- computer games
- game playing
- game design
- serious games
- data streams
- game players
- sliding window
- learning tools
- game based learning
- middle school
- real time
- data sets
- game engine
- key features
- mobile phone
- transactional data
- hidden markov models
- user interface
- commercial games