A software architecture for dynamic enhancement of soundscapes in games.
Durval PiresValter AlvesLicinio RoquePublished in: Audio Mostly Conference (2014)
Keyphrases
- software architecture
- software systems
- description language
- distributed systems
- software engineering
- architectural design
- functional requirements
- reference model
- software development
- embedded software
- design patterns
- reference architecture
- video games
- computer games
- real world
- database
- quality attributes
- object oriented software
- software evolution
- commercial off the shelf
- dynamic environments
- decision support
- source code
- database systems
- artificial intelligence
- machine learning
- databases