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A Human-in-the-Loop Based ML Framework to Estimate User's QoE on Cloud Gaming Using Active Learning.
Marcos Carvalho
Daniel Soares
Daniel F. Macedo
Published in:
EuCNC/6G Summit (2024)
Keyphrases
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active learning
machine learning
search engine
end users
user interface
semi supervised
data sets
training data
learning process
probabilistic model
learning strategies
random sampling
human users
context awareness
human communication