A Practice of Combining Game and Exercise using Virtual Reality.
Mingmei LyuBenjamin NgChan-Tong LamPublished in: VSIP (2021)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- augmented reality
- computer animation
- computer graphics
- photorealistic
- virtual humans
- virtual reality technology
- video games
- tangible user interface
- interactive virtual
- computer games
- three dimensional
- nash equilibrium
- game playing
- virtual museum
- machine learning
- game theory
- signal processing
- force feedback
- mobile robot
- digital libraries