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The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing.
Woo-Chan Park
Dong-Seok Kim
Jeong-Soo Park
Sangduk Kim
Hong-Sik Kim
Tack-Don Han
Published in:
IEICE Electron. Express (2011)
Keyphrases
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ray tracing
texture mapping
graphics hardware
real time
photorealistic
image synthesis
image based rendering
computer graphics
d objects
computer vision
high quality
d mesh
image sequences
viewpoint
vision system
virtual reality