Data mining of computer game assisted e/m-learning systems in higher education.
Petar JuricMaja MateticMarija BrkicPublished in: MIPRO (2014)
Keyphrases
- higher education
- m learning
- mobile learning
- computer games
- data mining
- learning technologies
- e learning
- online learning
- learning in higher education
- hong kong
- educational contexts
- distance learning
- learning management systems
- learning experience
- learning systems
- distance education
- networked learning
- mobile technologies
- context aware
- blended learning
- mobile phone
- open university
- mobile devices
- language learning
- mobile applications
- tertiary education
- user experience
- hybrid learning
- learning content
- informal learning
- case study
- social network analysis