A Hybrid SSS*/Alpha-Beta Algorithm for Parallel Search of Game Trees.
Daniel B. LeifkerLaveen N. KanalPublished in: IJCAI (1985)
Keyphrases
- alpha beta
- game tree
- evaluation function
- search algorithm
- associative memory
- tree search
- branching factor
- game playing
- parallel search
- game tree search
- dynamic programming
- monte carlo
- heuristic function
- search tree
- heuristic search algorithms
- branch and bound
- computational complexity
- path planning
- metaheuristic
- np hard
- search space