Jeeves - A visual programming environment for mobile experience sampling.
Daniel J. RoughAaron J. QuigleyPublished in: VL/HCC (2015)
Keyphrases
- visual programming environment
- medical image analysis
- mobile devices
- mobile computing
- mobile phone
- mobile applications
- mobile learning
- sample size
- sampling algorithm
- sampling strategy
- user experience
- neural network
- random sampling
- sampling methods
- parameter space
- active learning
- markov chain monte carlo
- mobile communication
- three dimensional