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Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited Environments.
Francisco Ramos
Joaquín Huerta
Fernando Benitez-Paez
Published in:
AMDO (2016)
Keyphrases
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multiresolution
real time rendering
computer graphics
gpu implementation
real time
machine learning
computer vision
wavelet transform
model selection
space time
wavelet coefficients
d scene
image based rendering