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Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited Environments.

Francisco RamosJoaquín HuertaFernando Benitez-Paez
Published in: AMDO (2016)
Keyphrases
  • multiresolution
  • real time rendering
  • computer graphics
  • gpu implementation
  • real time
  • machine learning
  • computer vision
  • wavelet transform
  • model selection
  • space time
  • wavelet coefficients
  • d scene
  • image based rendering