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Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds.

Jason MacGregorSteve Leung
Published in: Edutainment (2009)
Keyphrases
  • path finding
  • computer games
  • game playing
  • game players
  • path planning
  • video games
  • imperfect information
  • card game
  • optimal strategy
  • two player games
  • games played
  • neural network
  • genetic programming