A finite state machine based on topology coordinates for wrestling games.
Edmond S. L. HoTaku KomuraPublished in: Comput. Animat. Virtual Worlds (2011)
Keyphrases
- computer games
- nash equilibria
- game playing
- game theory
- weighted majority
- game play
- game theoretic
- learning games
- topology preservation
- game based learning
- games played
- minority game
- monte carlo tree search
- delaunay triangulation
- topological properties
- digital games
- database
- game design
- serious games
- nash equilibrium
- video games
- real time