Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game.
Dixuan CuiChristos MousasPublished in: ISMAR Adjunct (2021)
Keyphrases
- virtual reality
- virtual world
- augmented reality
- virtual environment
- force feedback
- visual feedback
- virtual humans
- haptic feedback
- three dimensional
- virtual space
- computer graphics
- computer games
- photorealistic
- haptic device
- visual data mining
- computer animation
- virtual museum
- multi sensory
- interactive virtual
- multi user
- ambient intelligence
- virtual laboratory
- human computer interaction
- data mining
- virtual reality technology