EngageDat-vL: A Multimodal Engagement Dataset Comprising of Emotional, Cognitive, and Behavioral Cues in Virtual Learning Environment.
Sarthak AkreNilesh PalandurkarAkshat IyengarGourav ChayandePraveen KumarPublished in: PReMI (2023)
Keyphrases
- virtual learning environments
- synthetic characters
- learning materials
- learning environment
- human decision making
- virtual world
- learning strategies
- virtual environment
- e learning
- learning experience
- blended learning
- computer supported collaborative learning
- computer games
- personal learning environments
- academic achievement
- real world
- distance learning
- information processing
- learning styles
- reinforcement learning
- machine learning