Supporting primary students' learning of fraction conceptual knowledge through digital games.
Lu ZhangJunjie J. ShangTim PeltonLeslee Francis PeltonPublished in: J. Comput. Assist. Learn. (2020)
Keyphrases
- students learning
- conceptual knowledge
- digital games
- game based learning
- game design
- educational games
- knowledge structures
- learning outcomes
- learning environment
- video games
- hong kong
- game play
- language learning
- learning platform
- learning processes
- serious games
- collaborative learning
- mobile learning
- student learning
- virtual world
- science education
- game playing
- technology enhanced learning
- learning process
- case study
- learning tools
- learning experience
- virtual environment
- grade students
- computer games