Rendering Realistic Ocean Scenes on GPU.
Xingquan CaiBaoxin QianHaiyan SunJinhong LiPublished in: Trans. Edutainment (2012)
Keyphrases
- real time rendering
- computer graphics
- image based rendering
- gpu implementation
- image synthesis
- graphics hardware
- high fidelity
- cluster of workstations
- real time
- graphics processors
- computer vision
- real scenes
- frame rate
- high quality
- dynamic scenes
- complex scenes
- virtual environment
- real life
- visual effects
- d scene
- texture mapping
- real world objects
- implicit surfaces
- three dimensional