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Upper Limb Prostheses Trainning Using Augmented Reality.
Kenedy Lopes Nogueira
Alexandre Cardoso
Edgard Lamounier Jr.
Published in:
Artificial Intelligence and Pattern Recognition (2007)
Keyphrases
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augmented reality
virtual objects
human computer interaction
mixed reality
multi user
mobile augmented reality
real environment
virtual reality
learning games
markerless
molecular structures
real scenes
user interface
computer generated images
live video
three dimensional
promising experimental results demonstrate