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An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level with Learner Readiness.
Portia Pusey
David H. Tobey
Ralph Soule
Published in:
3GSE (2014)
Keyphrases
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student engagement
video games
virtual learning environments
learning environment
e learning
virtual environment
virtual world
game play
computer games
serious games
computer science education
multimedia
learning experience
learning materials
machine learning
metadata
artificial intelligence