Pervasive games field trials: recruitment of eligible participants through preliminary game phases.
Vlasios KasapakisDamianos GavalasNikos BubarisPublished in: Pers. Ubiquitous Comput. (2015)
Keyphrases
- video games
- computer games
- game play
- game theory
- game playing
- nash equilibria
- nash equilibrium
- game design
- educational games
- game theoretic
- perfect information
- game players
- game development
- serious games
- learning games
- monte carlo tree search
- game programming
- games played
- human computation
- coalitional games
- cooperative game
- board game
- imperfect information
- digital games
- two player games
- online game
- game based learning
- pure nash equilibria
- game engine
- game tree search
- extensive form games
- game mechanics
- winning strategy
- repeated games
- boolean games
- simulation game
- general game playing
- quest atlantis
- stochastic games
- opponent modeling
- adventure game
- table tennis
- minority game
- game tree
- mobile games
- solution concepts
- pure strategy
- human players
- information technology
- context aware
- monte carlo
- fictitious play
- leader follower
- mixed strategy
- payoff functions
- evaluation function
- multi player
- turn taking
- multi party
- equilibrium strategies
- optimal strategy
- computing environments
- games based learning
- decision problems
- game ai
- virtual world