Boyhood Spaces: Play and Social Navigation through Video Games.
Shanly DixonBart SimonPublished in: DiGRA Conference (2005)
Keyphrases
- video games
- game playing
- quest atlantis
- playing games
- educational games
- learning experience
- computer games
- game play
- game mechanics
- game developers
- game players
- game design
- learning tools
- game based learning
- imperfect information
- online game
- serious games
- game engine
- computer supported collaboration
- cooperative
- human players
- learning systems