Generative learning strategies do not diminish primary students' attitudes towards augmented reality.
Josef BuchnerPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- augmented reality
- learning strategies
- attitudes toward
- college students
- participants included
- academic achievement
- experimental group
- high school
- statistically significant
- sixth grade
- student attitudes
- human computer interaction
- virtual reality
- online learning
- perceived usefulness
- computer technology
- blended learning
- computer literacy
- computer assisted language learning
- virtual learning environments
- active learning
- control group
- instructional strategies
- user interface
- gender differences
- learning styles
- social cognitive theory
- undergraduate students
- grade students
- distance learning
- virtual environment