Shopping in the digital world: Examining customer engagement through augmented reality mobile applications.
Graeme McLeanAlan WilsonPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- augmented reality
- mobile applications
- digital world
- mobile devices
- mobile phone
- mobile users
- user experience
- context aware
- smart phones
- m learning
- virtual objects
- mixed reality
- human computer interaction
- computer technology
- virtual reality
- customer satisfaction
- user interface
- multi user
- learning environment
- head mounted display
- location based services
- live video
- interaction design
- real environment
- image processing
- tangible interaction
- urban environments
- real scenes
- ubiquitous computing
- end users
- mobile robot