Fully immersive learning with virtual reality for assessing students in art history.
Hubert CecottiLaura HuisingaLuis Gordo-PelaezPublished in: Virtual Real. (2024)
Keyphrases
- virtual reality
- virtual environment
- learning process
- virtual reality technology
- virtual world
- augmented reality
- role play
- learning experience
- learning environment
- students learning
- mobile learning
- undergraduate students
- virtual humans
- computer graphics
- three dimensional
- helping students
- high school students
- signal processing
- computer animation
- university level
- student engagement
- virtual space
- teaching materials
- virtual laboratory
- higher education
- immersive environments
- learning community
- learning styles
- engineering education
- secondary school
- elementary school
- teaching methods
- blended learning
- human computer interaction
- photorealistic
- image processing