Collaborative immersive gaming over the high speed internet.
Takuya AbeTomoyuki NazuMasa InakagePublished in: Advances in Computer Entertainment Technology (2007)
Keyphrases
- high speed
- virtual environment
- high speed networks
- multi user
- virtual reality
- virtual world
- learning environment
- low power
- learning experience
- game players
- computer graphics
- internet users
- world wide
- serious games
- information services
- multimedia
- virtual reality environments
- geographically dispersed
- collaborative environment
- collaborative activities
- real time
- digital media
- communication technologies
- human computer interaction
- collaborative learning
- three dimensional
- neural network