A multicomputer polygon rendering algorithm for interactive applications.
David EllsworthPublished in: PRS (1993)
Keyphrases
- experimental evaluation
- learning algorithm
- detection algorithm
- dynamic programming
- similarity measure
- preprocessing
- search space
- simulated annealing
- times faster
- improved algorithm
- matching algorithm
- computer graphics
- segmentation algorithm
- genetic algorithm
- high accuracy
- computational cost
- optimization algorithm
- recognition algorithm
- computationally efficient
- real time
- np hard
- computational complexity
- linear programming
- input data
- multi view
- theoretical analysis
- cost function
- significant improvement
- k means
- optimal solution
- convergence rate
- image processing
- neural network