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Successful Gamification of Cybersecurity Training.
Tommy van Steen
Julia R. A. Deeleman
Published in:
Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
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serious games
training phase
training set
test set
neural network
real time
data sets
computer vision
image sequences
probabilistic model
small number
supervised learning
learning experience
training process
training algorithm
computer software