Using Perspective to Reduce Stimulus Response in Virtual Reality.
B. Adrian FlowersRobert TatoianNatallia KatenkaJean-Yves HervéPublished in: GEM (2018)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- three dimensional
- computer graphics
- virtual humans
- computer animation
- augmented reality
- visual data mining
- photorealistic
- multi sensory
- virtual museum
- virtual reality technology
- virtual training
- tangible user interface
- force feedback
- virtual space
- interactive virtual