Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments.
Emmanouela VogiatzakiArtur KrukowskiPublished in: EAI Endorsed Trans. Pervasive Health Technol. (2015)
Keyphrases
- virtual environment
- virtual reality
- user interface
- virtual world
- immersive environments
- physical environment
- multi user
- human computer interaction
- virtual reality technology
- augmented reality
- virtual reality environments
- virtual space
- computer graphics
- real environment
- synthetic characters
- virtual characters
- immersive virtual environments
- virtual humans
- serious games
- real world
- game based learning
- end users
- graphical user interfaces
- data sets
- virtual laboratory
- mixed reality
- video games
- educational games
- user friendly
- learning experience
- dynamic environments
- game players
- learning tools
- physical space
- role play
- collaborative virtual environments
- learning process
- information systems
- artificial intelligence