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Parallel constrained Delaunay triangulation on the GPU.

Narcís CollMarité Guerrieri
Published in: Int. J. Geogr. Inf. Sci. (2017)
Keyphrases
  • delaunay triangulation
  • graphics processing units
  • sample points
  • three dimensional
  • topology preserving
  • triangular mesh
  • single image
  • viewpoint
  • d objects
  • augmented reality