Hybrid of Evolution and Reinforcement Learning for Othello Players.
Kyung-Joong KimHeejin ChoiSung-Bae ChoPublished in: CIG (2007)
Keyphrases
- temporal difference learning
- reinforcement learning
- board game
- temporal difference
- function approximation
- evaluation function
- game playing
- reinforcement learning algorithms
- fixed point
- machine learning
- state space
- function approximators
- game theory
- step size
- game tree
- model free
- monte carlo
- optimal policy
- markov decision process
- markov decision processes
- policy iteration
- imperfect information
- multi agent
- game tree search
- learning process