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Mapping Gaming Elements with Gamification Categories: Immersion, Achievement, and Social in a MOOC Setting.
Rohani Rohan
Debajyoti Pal
Suree Funilkul
Published in:
IIT (2020)
Keyphrases
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virtual environment
serious games
virtual reality
social interaction
social networks
computer games
game design
video games
social networking
object categories
augmented reality
social behavior
online course
social relationships
student engagement
game play
knowledge sharing
social media