Acceptability of Video Games Technology for Medical Emergency Training.
James F. KnightPublished in: Int. J. Gaming Comput. Mediat. Simulations (2013)
Keyphrases
- video games
- serious games
- learning experience
- game play
- game design
- medical students
- emergency situations
- computer games
- educational games
- commercial games
- game based learning
- case study
- computer based training
- training set
- game playing
- medical data
- management system
- role playing game
- medical care
- learning systems
- emergency services
- computer supported collaboration
- decision making
- immersive virtual environments