Something for Nothing: Understanding Purchasing Behaviors in Social Virtual Environments.
Donghun ChungPublished in: Cyberpsychology Behav. Soc. Netw. (2005)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- social dynamics
- social behavior
- social interaction
- multi user
- physical environment
- human behavior
- synthetic characters
- interaction model
- serious games
- collision detection
- virtual objects
- virtual characters
- social structure
- virtual humans
- real environment
- learning processes
- social networks
- virtual space
- virtual learning environments
- virtual agents
- social factors
- real time