Cheer Me!: A Video Game System Using Live Streaming Text Messages.
Yu MatsuuraSachiko KodamaPublished in: ACE (2017)
Keyphrases
- video games
- text messages
- live streaming
- peer to peer
- streaming video
- limited bandwidth
- game play
- computer games
- learning experience
- educational games
- next generation networks
- game design
- behavior analysis
- quality degradation
- video sharing
- real time
- video quality
- serious games
- bitstream
- ad hoc networks
- video streams
- video sequences
- image sequences