Integrating lip-synch into game production workflow: "Sengoku BASARA 3" (Copyright restrictions prevent ACM from providing the full text for this article).
Shin'ichi KawamotoTatsuo YotsukuraSatoshi NakamuraJunya YamamotoTsunenori ShirahamaHakuei YamamotoPublished in: SIGGRAPH ASIA (Sketches) (2010)
Keyphrases
- digital libraries
- game theory
- computer games
- information retrieval systems
- game design
- video games
- journal articles
- game theoretic
- game play
- educational games
- nash equilibrium
- petri net
- design process
- workflow management systems
- nash equilibria
- intellectual property
- imperfect information
- document management
- search engine