Building Reactive and Emotionally Responsive Virtual Children for Edutainment and Interactive Art.
Barnabás TakácsPublished in: IV (2006)
Keyphrases
- virtual characters
- virtual environment
- virtual reality
- virtual humans
- interactive storytelling
- computer games
- human emotion
- real time
- virtual world
- augmented reality
- computer graphics
- learning tools
- user interaction
- mixed reality
- three dimensional
- user friendly
- young children
- virtual lab
- school children
- information retrieval