PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism.
Greis F. Mireya SilvaAlberto RaposoMaryse SuplinoPublished in: DSAI (2013)
Keyphrases
- social interaction
- multi touch
- interaction styles
- social learning
- social skills
- single user
- multi user
- multiple users
- social media
- social influence
- knowledge exchange
- social context
- mutual adaptation
- virtual world
- learning processes
- competence development
- user interface
- social behavior
- idea generation
- online learning communities
- social systems
- social networks
- hardware and software
- computer games
- video games
- collaborative learning
- autistic children
- user experience
- virtual teams
- social norms
- learning activities
- turn taking
- learning scenarios
- serious games