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Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality.
Seokhee Jeon
Gerard Jounghyun Kim
Published in:
VR (2008)
Keyphrases
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augmented reality
virtual objects
human computer interaction
tangible interaction
user interface
virtual reality
tangible user interface
image processing
high quality
depth map
field of view
image acquisition
real scenes
wide field of view