Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
Thomas MuenderAnke V. ReinschluesselSean DrewesDirk WenigTanja DöringRainer MalakaPublished in: CHI (2019)
Keyphrases
- virtual reality
- tangible user interface
- virtual environment
- virtual space
- computer graphics
- interactive virtual
- virtual world
- augmented reality
- three dimensional
- computer animation
- photorealistic
- virtual museum
- computer vision
- virtual humans
- virtual reality technology
- real scenes
- complex scenes
- pattern recognition
- virtual training
- image sequences