On the use of audio in the educational location based game platform MILE.
Constantin BrosdaSilke BartschLeif OppermannSteffen SchaalPublished in: MobileHCI Adjunct (2016)
Keyphrases
- game engine
- educational games
- serious games
- multimedia
- game based learning
- role play
- mobile games
- video games
- digital games
- game play
- adventure game
- game design
- computer games
- learning games
- game development
- game theory
- mobile devices
- visual information
- real time
- nash equilibrium
- signal processing
- online game
- audio visual
- location information
- educational tools
- learning platform
- games based learning
- location based services
- learning design
- game playing
- visual data
- educational technology
- learning community
- learning analytics
- distance education
- social networking
- virtual world
- critical mass
- virtual environment
- learning environment