Differences in Player Experiences of Need Satisfaction Across Four Games.
Sonam AdinolfSelen TürkayPublished in: DiGRA Conference (2019)
Keyphrases
- playing games
- game play
- board game
- role playing game
- repeated games
- game players
- pure nash equilibria
- video games
- two player games
- boolean games
- game design
- statistically significant
- imperfect information
- computer games
- computer poker
- multi player
- game mechanics
- game playing
- nash equilibria
- card game
- case study
- game theory
- service quality
- weighted voting games
- opponent modeling
- general game playing
- perfect information
- human computation
- language skills
- serious games
- game theoretic
- game based learning
- current situation