The concept of strong and weak virtual reality.
Andreas Martin LisewskiPublished in: Minds Mach. (2006)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- three dimensional
- virtual world
- computer animation
- computer graphics
- photorealistic
- virtual humans
- interactive virtual
- virtual space
- virtual reality technology
- metadata
- virtual museum
- tangible user interface
- collaborative virtual environments
- virtual training
- distance learning
- computer generated forces