Automating Avatars in Second Life, Educational Insights and Applications.
Santiago Domínguez-NoriegaJuan Manuel VacaJuan Enrique AgudoGemma Delicado PuertoEva María Domínguez GómezPublished in: CSEDU (1) (2010)
Keyphrases
- virtual world
- virtual environment
- game based learning
- virtual reality
- role play
- multi user
- serious games
- educational games
- e learning
- collaborative virtual environments
- mixed reality
- data mining
- design guidelines
- web based learning
- learning technologies
- immersive environments
- multimedia
- educational activities
- blended learning
- learning analytics
- educational technology
- distance education
- educational resources
- learning styles
- virtual space