Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling.
Sebastian Hurup BevenseeKasper Alexander Dahlsgaard BoisenMikael Peter OlsenHenrik Schoenau-FogLuis Emilio BruniPublished in: ICIDS (2012)
Keyphrases
- video games
- computer games
- serious games
- card game
- game play
- virtual environment
- interactive storytelling
- game playing
- digital storytelling
- socio economic
- game theoretic
- game design
- educational games
- game theory
- nash equilibrium
- environmental protection
- neural network
- database
- game based learning
- imperfect information
- environmental factors
- perfect information
- air pollution
- learning experience