A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR Dizziness.
Zhexin ZhangJun-Li LuYoichi OchiaiPublished in: HCI (38) (2021)
Keyphrases
- virtual reality
- neural network
- virtual environment
- computer graphics
- photorealistic
- haptic device
- virtual space
- virtual world
- pattern recognition
- real time
- video frames
- augmented reality
- high quality
- network model
- image synthesis
- ray tracing
- automatically generated
- multilayer perceptron
- bp neural network
- frame rate
- image processing
- feed forward neural networks
- image based rendering
- genetic algorithm