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The smartphone as a 3D input device.
Henning Graf
Klaus Jung
Published in:
ICCE-Berlin (2012)
Keyphrases
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input device
augmented reality
smart phones
mobile devices
mobile applications
user interface
controlled environment
hand gestures
gesture recognition
natural human computer interaction
search tasks
eye gaze
human computer interaction
eye tracker
tablet pc
lightweight
processing power
head movements
image retrieval